Platforms: PC, PS4, Xbox One
Genre: Fighting
Developer: NetherRealm Studios
Distributor: Warner
Release Date: April 14, 2015
The last chapter of violent fighting of NetherRealm, even more spectacular, brutal and exaggerated. Try to stand out from the crowd by adding styles to the various fighters, which change the moves, and interactive scenarios seen in Injustice.
The fighting game will also be a world increasingly dominated by the samurai of Japan, but the noise of the cavalry Western few years is getting louder and there, at the head of the army, are clearly visible Netherealm, riding horses red blood. Although gender is now too full of titles, the last Mortal Kombat and Injustice were two commercial success, thanks to a spectacular unprecedented and a deep combat system but much more intuitive than the Japanese representatives. After all Mortal Kombat embodies violence in video games, exaggerated but harmless and can be a catalyst added to the fun.
In this idyll of guts and plasma, however, not everything is perfect. Netherealm I have always suffered the technical nature of the fighting game made in Japan, and some choices in terms of gameplay closely linked to the past of the brand we have made long their noses. With Mortal Kombat X our promised a chapter capable of undermining the throne his predecessor and to throw him into a pit filled with lava. We’ve played a long time, consumandoci fingertips on the pad, and today we will give you our verdict.
Now, however, is the case of slightly dampen the enthusiasm and speaking defects of the game, because there is more outside the cracks in the balance and the way lost. The netcode primarily, improved since the massacre of the ninth chapter but still was’nt. The lag is a constant in many games if you do not have a connection of high quality and we happened to face some match completely unplayable even against other Europeans. Hard to say whether the situation will change in the future, but we are still far from the best netcode in circulation.
The other deficiency is linked to the roster. If the styles differ greatly between choices, it is also true that from Mortal Kombat X is the case expect an inordinate number of DLC. Seriously, aside from the already announced Kombat Pack and the annoying choice to put Goro in pre-order, in the countryside there are numerous models of playable fighters not that we expect to see added gradually. Better than a strategy based on reissues (Arc System and Capcom, we speak with you), but still annoying.
Nothing to criticize instead regarding the technical sector, truly spectacular. As we have said, to see Mortal Kombat is more adrenaline, fast and amazing, the gore is more realistic, the effects laudable, the fatality absurd, and the match between experienced players are lightening fast and damn exciting. By applause scenarios, but not many really wonderful, and animations, which, while maintaining a slight woodiness are significantly more fluid. This is a fighting game really nice, a ruby-red blood that deserves to be admired for a long time. Some scatterello campaign annoyed us, but it is limited to the conclusion of the match before a new cutscene and it is certainly a worrying situation. Do not underestimate finally the sound, which has finally voiceovers in Italian decent, well away from the carnage of the last time.
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